Strategic Command World War I: The Great War 1914-1918 Patch 1.03

GAME ENGINE CHANGES

- fixed an HQ attachment range error as HQs were attaching beyond their expected range in some cases (Winti)
- fixed an HQ supply error for HQs that are set to ‘Manual’ mode (Dragon)
- fixed a PURCHASE UNIT screen error that displayed an HQ even though none are available for purchase (xwormwood)
- fixed a ‘forced march’ unit error that allowed fully mobilized units to enter a friendly major country that is not yet mobilized (Glabro)
- fixed a recon error for Carriers that only allowed for a single recon strike if the Carrier had moved (Bill R.)
- fixed a unit movement error from Land to Land + Water tiles (Iron Ranger)
- fixed an adjacent port occupation error for when there is an enemy unit already located adjacent to the port (Iron Ranger)
- fixed a LOOP arrival error for when the arrival destination is an enemy controlled port (Amadeus)
- fixed a NATIONAL MORALE script bug that had the game engine skip over these events from time to time (Lokesz)
- fixed an error that allowed Carriers to reinforce/upgrade after it has been used to ‘escort’ (Catacol)
- fixed a research progression calculation error (Wushuki)
- fixed a WWII Strategic Bomber recon error (Bill R.)
- fixed an AI planning error that caused a CTD (Cantona66)
- fixed a WWII Partisan Operational Movement error that allowed Partisans to Operate out of their national territory (Gunnar)
- fixed a Carrier recon error (rjh1971)
- fixed an Operational unit error that did not reveal enemy units immediately adjacent a recently operated unit (Alastair)
- AI will no longer automatically purchase Garrisons to fill in empty resource GARRISON script positions unless ‘Production Delay’ is turned off
- AI will no longer purchase units that will arrive after the campaign ‘end date’ (Gunnar)
- AI speed improvements, up to 50% faster on turns with most of the map areas actively engaged
- AI logic improvements
- Carriers attacked by Subs will no longer have a random chance that some aircraft will be destroyed (Big Al)
- Fighters now have an interception range of ‘strike range – 1′ for WWII (Wushuki)
- Paratroops can now be intercepted and escorted
- SUPPLY events that have an associated #SOUND= line entry will now display an animated explosion over the supply targets specified in the event
More info at the Forum section!

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